Designing an Educational App for Coral Reef Awareness & Action: UX/UI Case Study

Coral is a mobile app designed to help people understand coral reefs and take tangible actions to protect them. The project focuses on transforming environmental awareness into meaningful, accessible actions through an intuitive and engaging digital experience.

Programs used: Figma, Adobe Illustrator, Adobe Photoshop, Adobe Lightroom
The Goal
  • Educate users about coral reefs in an engaging and accessible way

  • Encourage small, actionable behaviors that contribute to reef protection

  • Build emotional connection and awareness through thoughtful UX/UI design

  • Create a simple and motivating user experience

My Role
  • UX Research

  • User Flow & Information Architecture

  • UI Design

  • Prototyping

The Problem

While many people care about ocean conservation, they often lack clear, practical guidance on how to help. Existing resources are either too technical, overwhelming, or disconnected from everyday actions, making it difficult for users to stay engaged or feel that their efforts matter.

  • Want to help but don’t know where to start

  • Prefer short, visual, and easy-to-understand content

  • Feel more motivated when actions feel achievable and impactful

Research & Insights
  • Use storytelling and visuals to build emotional engagement

  • Break down complex environmental topics into digestible content

  • Highlight actionable steps users can take in their daily lives

  • Design a calm, ocean-inspired interface to reinforce the theme & Insights

Design Strategy

The persona

Karen represents environmentally conscious users who care deeply about ocean conservation but feel overwhelmed by information and unsure how to take meaningful action. She is motivated to help protect coral reefs but needs clear guidance, education, and practical steps that fit into her daily life.

Frustrations
  • Coral reefs are dying, and she doesn’t know how to stop coral bleaching

  • Uncertainty about which daily actions truly have an impact

Name: Ana Martínez
Age: 28–40
Occupation: Professional / Entrepreneur
Location: Urban area
Devices: Mobile-first, occasional desktop use

Goals
  • Understand what is happening to coral reefs

  • Learn clear and actionable ways she can help protect them

Wireframes

Wireframes were created to define user flows, content hierarchy, and core interactions. Interactive prototypes were then used to validate usability and ensure that learning and action felt natural and intuitive.

Digital Wireframes

With the hand sketched done I was able to move to the first wireframes in Figma

The Product

UI & Visual Design
  • Soft, ocean-inspired color palette

  • Clean, minimal interface to avoid cognitive overload

  • Visual cues and images to support learning

  • Friendly typography for accessibility and readability

Outcome

The final design delivers an engaging and educational experience that empowers users to learn about coral reefs while encouraging real-world actions. Coral bridges the gap between awareness and impact by making environmental responsibility feel approachable and achievable.

Contact

Would you like to work with me, send me DM

Email

isabelmdl.art@gmail.com

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